地牢围攻2的MOD用tankviewer解压缩后,编辑完成后如何生成*.ds2res文件?

地牢围攻2的MOD用tankviewer解压缩后,编辑完成后如何生成*.ds2res文件?

我刚开始也是不懂怎么打包后来,在网上看了一些老手的指导终于制成了自己修改的MOD了,那是兴奋和高兴啊。现我也教教你吧。先用 Tank Viewer解压想要修改的MOD,要全部解压,就会看到有文件夹world\contentdb\templates\interactive\GAS文件,当然有的MOD有其他的文件夹路径,拟修改后要用TankCreator连文件夹一起打包其路径是:world\world\contentdb\templates\interactive\GAS文件这样打包后再用Tank Viewer查看其路径是否是world\contentdb\templates\interactive\GAS文件,原来的路径,如果正确就可以使用了。如果这都不行,那就是你修改的MOD代码写错,或是格式不对了。MOD制作指南宠物背包页数文件:\world\global\pets\*.gas (pet_settings.gas除外) 注释:各宠物设置脚本[levels] { [level_0] { scale = 0.5; inventory_pages = 1; // 背包页数 [attack] { 金币相关// gold max_party_gold = 9999999; // 最大资金 small_gold_amount = 0; // 显示为小金币的金币数量 medium_gold_amount = 11; // 显示为中型金币的金币数量 large_gold_amount = 101; // 显示为大型金币的金币数量//药水文件:world\contentdb\templates\interactive\ptn_potion.gas 备注:药水模板gold_value = 50; // 药水的价格 value = 1250; // 药水的默认剂量 max_value = 1250; // 药水的最大剂量//肉搏伤害{alteration = alter_melee_damage_min;value = 10000;description = "Adds 10000 to 50000 Weapon Damage";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_melee_damage_max;value = 50000;duration = #infinite;is_permanent = true;is_single_instance = false;}//远程伤害{alteration = alter_ranged_damage_min;value = 10000;duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_ranged_damage_max;value = 50000;duration = #infinite;is_permanent = true;is_single_instance = false;}//战斗魔法伤害{alteration = alter_cmagic_damage_percent;value = 100;description = "+10000% Combat Magic Damage";duration = #infinite;is_permanent = true;is_single_instance = false;}//自然魔法伤害{alteration = alter_nmagic_damage_percent;value = 100;description = "+10000% Nature Magic Damage";duration = #infinite;is_permanent = true;is_single_instance = false;}//魔法抗性{alteration = alter_magical_resistance;value = 100;description = "+10000% Magic Damage Resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//肉搏抗性{alteration = alter_melee_resistance;value = 100;description = "+10000% Melee Resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//防电{alteration = alter_lightning_resistance;value = 100;description = "+10000% Lightning Resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//防火{alteration = alter_fire_resistance;value = 100;description = "+10000% Fire Resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//防死亡{alteration = alter_death_resistance;value = 100;description = "+10000 Death Resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//放物理{alteration = alter_physical_resistance;value = 100;description = "+10000 Melee and Ranged Resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//放冰{alteration = alter_ice_resistance;value = 100;description = "+10000% Ice Resistance";duration = #infinite;is_permanent = true;is_single_instance = false;}//护甲{alteration = alter_armor;value = 50000;description = "+ Armor";duration = #infinite;is_permanent = true;is_single_instance = false;}//绝招时间{alteration = alter_power_reload;value = 100;description = "+10000% Power Recharge Rate";duration = #infinite;is_permanent = true;is_single_instance = false;}//生命恢复{alteration = alter_life_recovery_unit;value = 100;description = "+10000% Health Regeneration";duration = #infinite;is_permanent = true;is_single_instance = false;}//魔法恢复{alteration = alter_mana_recovery_unit;value = 100;description = "+10000% Mana Regeneration";duration = #infinite;is_permanent = true;is_single_instance = false;}//Strength{alteration = alter_strength;value = 10000;description = "+ Strength";duration = #infinite;is_permanent = true;is_single_instance = false;}//Intelligence{alteration = alter_intelligence;value = 10000;description = "+ Intelligence";duration = #infinite;is_permanent = true;is_single_instance = false;}//Dexterity{alteration = alter_dexterity;value = 10000;description = "+ Dexterity";duration = #infinite;is_permanent = true;is_single_instance = false;}//MF{alteration = alter_magic_find_chance;value = 500000; // Average value 10%description = "+% Chance to Find Magic Items";duration = #infinite;is_permanent = true;is_single_instance = false;}//掉钱{alteration = alter_gold_dropped;value = 1000;description = "+100000% Gold Dropped";duration = #infinite;is_permanent = true;is_single_instance = false;}//HP{alteration = alter_max_life;value = 50000;description = "+ Health";duration = #infinite;is_permanent = true;is_single_instance = false;}//MP{alteration = alter_max_mana;value = 50000;description = "+ Mana";duration = #infinite;is_permanent = true;is_single_instance = false;}//EXP{alteration = ALTER_EXPERIENCE_GAINED;value = 1000;description = "+100000% Experience Bonus";duration = #infinite;is_permanent = true;is_single_instance = false;}//下面几个加具体技能的,不建议使用{alteration = alter_skill_suite;suite = melee_suite_1;value = 20;description = "+ to Barricade, Toughness, and Reinforced Armor";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = melee_suite_2;value = 20;description = "+ to Fortitude, Overbear, and Smite";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = melee_suite_3;value = 20;description = "+ to Critical Strike, Dual Wield, and Alacrity";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = cmagic_suite_1;value = 20;description = "+ to Debilitation, Grim Necromancy, and Vampirism";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = cmagic_suite_2;value = 20;description = "+ to Brilliance, Amplified Lightning, and Arcing";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = cmagic_suite_3;value = 20;description = "+ to Devastation, Searing Flames, and Ignite";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = nmagic_suite_1;value = 20;description = "+ to Summon Fortitude, Summon Might, and Summon Bond";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = nmagic_suite_2;value = 20;description = "+ to Aquatic Affinity, Arctic Mastery, and Freezing";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = nmagic_suite_3;value = 20;description = "+ to Nurturing Gift, Enveloping Embrace, and Feral Wrath";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = ranged_suite_1;value = 20;description = "+ to Critical Shot, Dodge, and Survival";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = ranged_suite_2;value = 20;description = "+ to Biting Arrow, Far Shot, and Shockwave";duration = #infinite;is_permanent = true;is_single_instance = false;}{alteration = alter_skill_suite;suite = special_suite_1;value = 20;description = "+ to Summon Alacrity, and Quickened Casting";duration = #infinite;is_permanent = true;is_single_instance = false;}以上全部经过测试,加载在一个戒指上,其实,每一个是做什么的,在description里已经说得很清楚了。MOD制作指南2[t:template,n:wpn_a1_nor_crafted_1]{specializes = base_sword_template;doc = "wpn_a1_nor_crafted_1";[aspect]{model = m_w_misc_lance-evilsoldier-01;[textures]{0 = b_w_misc_lance-evilsoldier-01;}gold_value = 1; //TAG=jmc_fixed// [t:template,n:wpn_a1_nor_crafted_1]use_pcontent_gold_value = false;}[common]{screen_name = "光明圣剑-神之叹息声";base_screen_name = "randy";rarity = rare;allow_modifiers = false;is_pcontent_allowed = false;}[gui]{equip_requirements = melee:#item_level - 8.0;inventory_icon = b_gui_ig_i_w_msc_lance-evilsoldier-01;inventory_width = 2;inventory_height =4;item_level = 1;}[magic]{[enchantments]{//增加智力{alteration = alter_intelligence;value = 15;description = "智慧神的赞颂,增加持剑者15点的智力";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加力量{alteration = alter_strength;value = 35;description = 大力神之神力,增加持剑者35点的力量";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加敏捷{alteration = alter_dexterity;value = 25;description = "风神之祝福,增加持剑者25点的敏捷";duration = #infinite;is_permanent = true;is_single_instance = false;}//每次击中恢复魔法{alteration = alter_mana_bonus;value = 7; description = "水神温柔之怀抱,每次击中敌人恢复7点法力";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加15%的魔法伤害抗性{alteration = alter_magical_resistance;value = 80;description = "梦魅神之幻境,敌人魔法伤害有80%被吸收";duration = #infinite;is_permanent = true;is_single_instance = false;}//物理伤害反射{alteration = alter_reflect_damage;value = 150; description = "婆萨神之惩罚镜,将敌人的物力攻击增加1.5倍反射回去";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加最大生命{alteration = alter_max_life;value = 280;description = "生命神之灵,增加持剑者280点生命";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加最大魔法{alteration = alter_max_mana;value = 120;description = "天空真神之赞,增加持剑者120点生命";duration = #infinite;is_permanent = true;is_single_instance = false;}//每杀一个怪物加经验{alteration = alter_experience_gained;value = 100;description = "圣光长老之教诲,每杀死一个邪恶生物的经验增加1倍";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加魔法攻击力{ alteration = alter_cmagic_damage_percent;value = 200;description = "智慧神之光,持剑者使用魔法时威力将提高2倍";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加物理攻击力{alteration = alter_nmagic_damage_percent;value = 300;description = "战神之愤怒,持剑者的物力攻击将提高3倍";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加魔法物品凋落几率{alteration = alter_magic_find_chance;value = 100; // Average value 10%description = "幸运神之眷顾,持剑者找到带有魔法属性的装备机率提高1倍";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加近战技能{alteration = ALTER_MELEE_PASSIVE_SKILLS;value = 15; description = "战神之附身,持剑者拥有战神的技能,近战技能加15级";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加远距技能{alteration = ALTER_RANGED_PASSIVE_SKILLS;value = 5; description = "影神之附身,持剑者拥有影神的技能,远距技能加15级";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加战斗魔法技能{alteration = ALTER_COMBAT_MAGIC_PASSIVE_SKILLS;value = 7; description = "破坏神之附身,持剑者拥有破坏神的技能,战斗魔法加15级";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加自然魔法技能{alteration = ALTER_NATURE_MAGIC_PASSIVE_SKILLS;value = 13; description = "自然神之附身,持剑者拥有自然神的技能,自然魔法加15级";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加护甲{alteration = alter_armor;value = 120;description = "召唤众神,以光明的名义,增加护甲120点";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加生命回复力{alteration = alter_life_recovery_unit;value = 20;description = "以光明的力量,太阳的灵气,增加生命恢复力20%";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加魔法恢复力{alteration = alter_mana_recovery_unit;value = 10;description = "以黑暗的神秘,月亮的灵气,增加魔法恢复力10%";duration = #infinite;is_permanent = true;is_single_instance = false;}//增加绝招恢复速度{alteration = alter_power_reload;value = 40000;description = "以风、雷、火、冰、自然乃至万物的力量攻击敌人";duration = #infinite;is_permanent = true;is_single_instance = false;}